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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

Посебне напомене: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Кад год се искористи њен безглави напад, ова јединица наставља да пресује борбу док или сама или њен непријатељ не настрада.

напредује из: Behemoth
може постати:
кошта: 35
УП: 56
Кретање: 5
ИП: 100
Level: 2
поредак: хаотичан
IDBM Minotaur Ancient Behemoth
способности: divine health en
(image)maul
сечиво
7 - 4
блиски
безглавост
отпорности:
сечиво0%
пробој0%
удар0%
ватра-10%
мраз10%
волшебни0%
терентрошак кретањаодбрана
брда150%
гљиварски гај250%
дубока вода9910%
замак150%
клизавица230%
мочвара320%
непролаз9930%
обалски гребен-0%
песак230%
пећина150%
планине150%
плитка вода320%
равница130%
расцеп9930%
село150%
шума160%